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Klaus vs STARs in the GRAND FINALS!! The CRAZIEST Showdown!!

Intro

00:00:00

In a critical moment of the grand finals at the Coco Invitational, a player strategically maneuvers behind the town hall. He targets key structures including monoliths, scatter shots, and clan castles to gain an advantage.

Kazuma - 11 Healers

00:00:17

Kazuma and Stars, having advanced from the upper bracket, face Clouse and Temper who must win consecutive matches to reset the bracket. Kazuma initiates with an Apprentice Warden walk targeting eagle artillery while managing ground Expos and scattershots. The Queen is deployed strategically without initial healer support but later receives assistance as she charges towards Town Hall. A log launcher aids her path by breaking walls, allowing heroes like King and Royal Champion to clear defenses effectively. Despite challenges including Icees from CCs, Kazuma’s precise use of freezes ensures a three-star victory.

Teemper - 15 Giants

00:03:28

Kazuma executes a brilliant attack using 15 Giants, seven witches, and strategic hero abilities. The plan involves deploying the balloon blimp to pull poison spells while cloning E-Dragons for maximum damage in the core area. Despite setbacks like an unfortunate sweeper push, key defenses such as Eagle Artillery and single-target Infernos are taken down efficiently. With precise wall breaks aiding Queen's pathing towards critical targets like scattershots and Town Hall, Kazuma ensures continuous pressure on enemy defenses. Ultimately, clever use of remaining troops secures a three-star victory.

Stars - 20 Giants

00:06:19

Stars employs an unusual strategy with 20 Giants and a Queen charge, diverging from typical meta choices. The Queen methodically takes down key defenses while the blimp targets multi-target Infernos. Despite challenges like air sweepers and skeleton traps, strategic use of spells ensures success. With precise timing on abilities and reinforcements, Stars secures a three-star victory.

Klaus - Noah's Ark

00:09:17

Klaus attempts a complex attack strategy involving multiple troop types and spells, aiming to take out key defenses like the Eagle Artillery. He plans an intricate maneuver with the Queen and Warden but executes it too quickly, leading to complications. Without the Warden’s ability, Klaus faces two ground Expos and a Clan Castle defense that disrupt his plan. Despite deploying additional troops strategically, including Golems and Royal Champion support, he struggles against traps and defensive structures. Ultimately falling short due to rapid execution errors.

Kazuma - 4 Super Miners

00:12:40

Kazuma deploys his super miners and warden, aiming to break through defenses with a combination of strategic charges. Despite initial success, the plan falters as key units fall; the queen dies and super wizards are eliminated. Kazuma attempts recovery by pushing dragons forward but faces setbacks from traps and defensive structures. The final effort to secure victory fails when minions can't take down the town hall, jeopardizing their chances in this critical match.

Teemper - 40 Minions

00:15:41

Teemper initiates his attack by deploying the warden with a fireball to target high-value defenses like the eagle artillery, Ricochet cannons, clan castle, single-target Inferno towers, and air defenses. He uses a skeleton spell to protect the warden from single-target threats while leveraging minions for additional support. The strategic use of invisibility spells ensures key targets are neutralized efficiently as E-dragons chain through enemy structures. Super Dragons emerge from Siege Barracks aiding in clearing top-side defenses while heroes like King and Queen push towards critical objectives such as town hall. Despite facing challenges including traps and defensive units, Teemper's tactical deployment results in significant damage but ultimately leads to a tie war.

Stars - 50 Barbs 50 Archers 100 Gobs Bats

00:18:46

Stars deploys 100 goblins, 50 barbarians, and 50 archers with a focus on strategic spell usage. He uses the queen's ability to navigate through defenses but faces challenges without wall breakers. The bat wave encounters issues with traps and enemy troops, leading to insufficient push towards key targets like the monolith. Despite deploying additional units strategically around the base, core defenses remain intact causing Stars' attack to fall short.

Klaus - 10 Super Giants

00:21:51

In a crucial match, Klaus needs at least two stars and 70% to force a bracket reset. He starts his attack strategically using the Warden, Baby Dragon, Balloons, Valkyries for funneling, and Fireball to penetrate deep into the base. Super Giants and Bowlers follow through as he navigates past defenses like Monoliths and Scatter Shots while utilizing heal spells effectively. The King’s ability helps break walls quickly alongside Phoenix support; eventually reaching core targets such as Eagle Artillery. Klaus secures three stars with this well-executed strategy leading his team to win 10-9.

Teemper - QC Lalo

00:24:33

In the grand finals of a bracket reset at the Coco Invitational, Teemper executes a flawless queen charge Lalo attack. Despite limited planning time for creative hits, he strategically deploys his troops with precision. The queen navigates through multiple defenses including multi-target Infernos and scatter shots while supported by healers and rage spells. Rocket loons from the flame flinger assist in securing key targets as Teemper uses warden ability to protect balloons during crucial moments. Ultimately, this well-coordinated assault results in a three-star victory.

Stars - Zap Lalo

00:27:33

Stars initiates his attack with a zap lalo strategy, targeting the enemy Queen, multi-target inferno and an expo. He deploys his King at the bottom side to clear defenses but faces challenges breaking through walls due to traps and defensive units like the Grand Warden. Despite using various tactics including wall breakers, wizards, and hero abilities such as Royal Champion's early ability activation for Town Hall destruction, complications arise when key targets are missed or ignored by troops. The Lava Hound distracts crucial units leading to incomplete objectives even after deploying additional balloons in desperation.

Klaus - Zap Lalo

00:30:12

Klaus expertly executes the Zap Lalo strategy, starting with six lightning spells and an earthquake to eliminate key defenses like the multi-target inferno and monolith. He uses a Flame Flinger for additional damage while managing enemy Clan Castle troops with poison spells. The King’s ability clears core defenses, allowing Klaus's Queen to take down the Town Hall effectively. With precise timing, he deploys Lava Hounds and balloons protected by Warden Eternal Tome, ensuring maximum impact on remaining structures. His strategic use of freezes ensures minimal resistance as his Royal Champion cleans up from above.

Kazuma - QC Hybrid

00:32:28

Kazuma executed a brilliant hybrid attack, combining Queen Charge with Hogs and Miners. Despite the challenges posed by an invisibility spell tower and defensive heroes, he skillfully navigated his troops to take down key defenses including the Town Hall through splash damage. The strategic use of spells like freeze and heal ensured that his units remained effective throughout the battle. Kazuma’s precise timing in deploying abilities such as Warden’s protection was crucial for neutralizing threats from enemy Royal Champion and other defenses. His flawless execution resulted in a three-star victory, showcasing exceptional tactical prowess.

Teemper - Zap Giant Arrow

00:35:19

Teemper employs a combination of two lightning spells, three earthquakes, and invisibility to strategically break through defenses. He uses sneaky goblins to target the Town Hall while his Queen charges towards the Eagle Artillery. Despite setbacks like losing his King to a tornado trap and encountering enemy Clan Castle troops, he adapts by using Skelly Donut tactics on key defenses. The Royal Champion's timely intervention helps clear remaining threats as balloons take down top-side targets under Warden ability protection. Ultimately, Teemper secures victory with precise spell usage and troop deployment.

Stars - 100 Arch 100 Barbs Bats

00:38:11

Stars revisits a previous attack strategy, aiming for redemption. He deploys the warden and queen strategically, using wall breakers and head hunters effectively while managing defensive threats with poison spells. The key change involves deploying bats more efficiently around defenses like Wizard Towers and Tesla Farms. This refined approach results in overwhelming success without needing Barbarians or Archers.

Klaus - Noah's Ark

00:40:58

Klaus's Final Attack for Victory In the final attack of the Coco Invitational, Klaus needs either a three-star or an 85% two-star to secure victory. He starts with a fireball and Warden but loses his Warden early on. Despite setbacks, he strategically uses invisibility spells and other troops like Queen, King, Royal Champion (RC), Dragon Rider, Miner Pekka to push through defenses. The critical moment comes as he aims for 85%, deploying remaining forces meticulously.

Narrow Win Secures Championship As Klaus approaches the crucial percentage mark in his attack strategy falters slightly due to enemy RC surviving longer than expected. With precise deployment of Stone Slammer and Super Wizards' chain value attacks along with last-minute freezes manages barely surpasses needed threshold reaching exactly 84%. This narrow margin secures him championship title despite earlier failings ensuring team’s overall win at Coco Invitational.

Kazuma - Zap Super Minion

00:44:41

Kazuma executes a meticulously planned final attack using super minions and lightning spells. He deploys the Grand Warden, King, and Flame Flinger to strategically target key defenses like the Town Hall, scatter shots, poison spell towers, sweepers, and mortars. The balloons are used effectively with warden abilities for maximum impact while dealing with enemy archers and head hunters. Despite challenges from ground skeletons and defensive queens causing some setbacks requiring additional troops like electro Titans or Valkyries for support; Kazuma successfully navigates through these obstacles leading his team to victory at Coco Invitational.