Antikvar Cup: Big Prize, Bigger Production A friend nicknamed Antikvar funded a significant prize pool, prompting a full-scale Mafia tournament. Previous events were smaller, but this one added interviews, a discussion room, and on‑camera production. Seventeen games were scheduled across two intense days, with judges explaining scoring to viewers.
Season Ambitions and Viewer Etiquette Plans aim toward an Antikvar Cup Season 1 with similar events, though without firm promises. Viewers are asked to stay civil, remembering table decisions are harder than watching from home. Everyone is encouraged to try Mafia locally or online to appreciate the difficulty. Feedback is welcome across platforms to help the project grow.
Game One Begins: Night Falls, Sheriff Wakes The first game opens with greetings and players seated from 1 to 10. Night falls, everyone takes proper positions, and the sheriff wakes to begin inspections. Day breaks into a high‑pressure start for a long tournament day.
Opening Nerves at Seat 1 Seat 1 (Masyanya) admits strong nerves yet tries to inject positivity and play broadly with everyone. He frames early analysis as hard and claims leniency as a peaceful player. Faces around the table read his anxiety as both sincerity and potential cover.
Seat 2 Presses 1 and Sets the Tone Seat 2 (Levsha) suspects 1’s tense, rehearsed delivery and nominates 1. He argues 1 would have confidently opened the tournament if relaxed. He tentatively aligns with 9 and commits to play any card competitively.
Seat 3 Shields 1, Questions the Pressure Seat 3 (Samarityanka) treats 1’s anxiety as authentic regardless of role and cautions against over‑pressing. She leans 1 not super‑black and suggests 2 may be overcommitting. The dynamic crystallizes as 1 versus 2.
Seat 4 Backs 1, Probes 2’s Logic Seat 4 (Bonya) finds 2’s focus on 1 inconsistent and too sharp for the opening. She reads 1’s stumbles as unlikely from a black and questions 2’s framing. Early alliances form around 1–2–3 with reservations.
Seat 5 Targets 3, Frames 1–2 as Red Seat 5 (Fizik) nominates 3 and interprets her stance as pre‑losing an ally. He plays with 1 against 2, yet emphasizes his own nervousness. He tentatively clears 9 and requests careful listening to 3’s structure.
Seat 7 Rallies Around 1, Maps Suspicion Seat 7 (Pila) offers emotional support to 1 and groups with 1,4,7. He suspects mafia within 2–3–5–6 due to conflict patterns and presentation. He notes 3’s selective listening as atypical.
Seat 8 Calls for a Check on 7 Seat 8 (Yesaul) declares red, aligns with 1,2,3,9, and asks the sheriff to check 7. He deems 9 red, dislikes 7’s team reads, and labels 4’s logic poor. He hints 10 might be black due to posture.
Seat 9 Recalibrates, Flags 7–8–10 Cluster Seat 9 (Kristo) leans 3 red and criticizes 5’s snap push on 3 as destructive for a red team. He initially suspected 2,5,6 but narrows attention to an issue around 7–8–10. He values restraint when nervous reds are at risk.
Seat 10 Soft‑Clears 2–3, Eyes 8 Seat 10 (Pisatel) treats 2–3 as likely red and sees 8 (and potentially 7–8 together) as black. He’s noncommittal on 4, suggests a future case on 8, and leaves 1 ambiguous. The stage sets for a fractured first vote.
Stalemate Vote: 1 vs 6 Survive The table nominates 1,3,7,6 and splits between 1 and 6. After re‑speeches, neither reaches elimination and night arrives. Suspicion remains scattered across 1–2–3–6–7–8–10.
Night Kill 9 and a Vectored Will Night removes 9 (Kristo), who leaves a last will recommending vector checks toward 5 and 10. He suggests playing 1 and 7 together if 5 is right and red, and warns that 10’s slot needs scrutiny. He notes many changed minds after 6’s speech and urges structured checking.
10 Reframes Day Two 10 expresses relief at not being sheriff and doubts a guaranteed red victory in Game 1. He questions 8’s paranoia toward him and frames his team as 4–5–6–8 with many reds. He keeps suspicion on 1 and watches 7’s alignment.
Competing Worlds Around 4 and 8 4 proposes that 2 and 8 are both black and focuses pressure on 8. She argues it’s illogical to attack a red 4 while defending 2 and 10. The table’s reads polarize around 7–8.
6 Spots Structural Oddities, Links 8–10 6 finds 3 and 4’s thought structures strange and sees 8–10 as likely together. He doubts 1–4 as dual reds and questions 3’s inflexibility. He suggests 2–3 is not an ideal pair yet eyes 8–10 as a coherent black team.
7 Fake‑Claims Sheriff and Paints 2 Black 7 reveals as sheriff, publicly calling 2 a checked black and 4 red. He proposes final checks between 6 and 8 and insists 8–10 may house wolves, while avoiding checks on 8 and 10 to preserve dynamics. The claim hard‑pivots the vote to 2.
8 Rejects the Claim, Centers 7 as Mafia 8 refuses to accept 7’s reveal, reiterates that he suspected 10 from posture and 4 from logic. He argues 7 opportunistically dragged 8 into the suspect pool after 8 challenged him. Pressure re‑centers on 7 versus 2.
2 Falls on Revote, Doubles Down on 7 as Fake The re‑vote between 7 and 2 sends 2 out by a single vote. In his last words, 2 insists he’s red, condemns 7’s delayed reveal, and advises probing 3/4 for accuracy. He predicts 7–10 with 4 as the black team.
Night Removes 6; Balance Misreads Exposed Night kills 6, who laments a “balance” mindset that kept the fake sheriff alive. He maintains 3 was red and 4 likely red, and that 7’s reveal fooled many. He warns that eliminating 2 ended town momentum.
3 Explains Balance Logic and Misread Signals 3 clarifies she played balance because 1’s treatment by 2 felt illogical, and a wink made her misread 8 as sheriff. She expected mafias between 1/10 and couldn’t process 7 giving a red to a black‑leaning slot. She questions 5’s earlier opening and the purpose of 7’s check order.
4 Searches Final Partners Between 1 and 10 4 asks for 7’s exact checks and reevaluates combinations between 1 and 10 as potential partners with 7. She reasons that 1–7–10 triple‑black is unlikely but sees 5–7–10 as possible. She struggles with 7 calling a suspected slot red.
Endgame Alignments and Narrowed Targets 7 insists 8 is black and points to vote dynamics to justify it, while 8 counters with a 5–7–10 team theory. 1 admits multiple plausible worlds, trends toward suspecting 4, and leans two mafia among late suspects. The table converges on a 7 versus 8 showdown.
Vote Breaks Against 8; 7’s Facade Holds The vote between 7 and 8 yields a majority on 8, who exits amid claims he saw 6 fake‑reveal and would have shot 8. 7 pushes to “shoot 8 and play balance,” and more town voices align around his frame. With 8 gone, control shifts to 7’s narrative.
Night Takes 3; Will Points to 5 and a 1 Lynch Night removes 3, whose last words lock 5 as mafia “from the start” and favor eliminating 1 next. She asserts 8–10 are red and keeps 4–5 as the key decision. Her earlier balance rationale is reiterated as a misread.
Last Day Tilt: 4 Eliminated, Mafia Reach Parity 10 positions away from 5, while 1 reconstructs vote history to blame 4. The vote lands on 4 over 5 and 1, delivering mafia parity and an immediate win. The black team is 7 (Don Pila), 5 (Fizik), and 10 (Pisatel).
Postmortem, Scores, and How to Follow Judges credit the win to 7’s timely fake‑sheriff and 5/10’s convincing play, then assign points: Don 7 gets 3; black 5 and 10 get 3.5; 9 (Kristo) and 2 (Levsha) each get 2.5; many others get 2; 3 (Samarityanka) gets 1.5. The organizer recaps errors at critical votes and invites support via Boosty for early access. New episodes appear on VK, Rutube, Dzen, and Telegram, with all links in the description. More tournament games are promised ahead.