Introduction to the Dungeons and Dragons game The narrator introduces himself as Count Bear, the DM for a group of players who meet every Sunday to play Dungeons and Dragons. He also introduces each player's character.
The Bunny with Ghosts in His House The party is approached by a bunny dressed in nice clothes who asks them for help because he has ghosts in his house. They follow him inside where they find many clocks on the walls that are all synchronized, broken ones on counters, and candles lighting up various rooms. As they search around using spells like detect evil or good or verify nothing out of ordinary happens except one watch falls down from its shelf.
Searching for Clues about Cabal Staying to Clips During their journey towards Senable before heading off Gravel Grotto, Javier reveals more information about cabal staying at clips responsible for Raven's death while Draven uses tech thoughts ability on children revealing hidden parts of his memory such as an Alvin Noble being behind this cabal paint-to-the-clip group which seems mastermind-like figure according to Draven's memories.
Investigating the Clock The group investigates a clock that fell off a shelf and broke, discovering mouse tracks around it. They also discuss the possibility of an evil presence but ultimately find out it was just mice.
Sharing Tea with Ever Smile Ever Smile brews a special tea for the group as thanks for their help. Draven receives a talisman from CPP imbued with healing powers, while Sheldon shares his experience with faith and belief.
Making Friends With Logie The Mouse After finding out about mouse tracks near the broken clock, they decide to make friends with them instead of getting rid of them. They discover Logie in Ever Smile's backyard farm and plan on befriending him to stop playing piano keys at night.
The Attire The narrator discusses their unique attire and how they make multiple copies of the same clothes to avoid them smelling bad.
The Skeleton Crew The group talks about a book called "Skeleton Crew" which is based on true stories from their adventures. They also discuss a symbol that represents their crew, which was found in a dungeon during one of their quests.
Stolen Artifact They talk about an artifact that was stolen from someone who had bought it as a souvenir. It's revealed that the artifact is part of something called the Tesseract with golden insertions, but no one knows what it does. They plan to write to someone named Aiden for more information and hope he can help retrieve another stolen artifact.
Camping outside the house The party discusses camping outside a person's house to meet Aiden and save the fate of the realm. They also discuss messaging options.
Traveling towards Noble The party travels towards Noble, encountering Elven architecture and discussing various topics such as flirting, spanking, grades, and sending letters.
Arriving at Gravel Grotto Inn Branik leaves to tend to horses while the rest of the party arrives at Gravel Grotto Inn. They discuss post offices for sending messages before Silo receives money from Eric's for writing a letter.
Arrival at the Old Sea Club The group arrives at the Old Sea Club, a lively bar with cozy fireplace and large kegs of ale. They order drinks and meals from a rugged-faced human waiter.
Drinking, Gambling, and Religious Discussions As they drink more alcohol, they discuss religion and morality. Silo casts spells to prank her friends while Shelly's ring pulsates in darker green color.
Fun Fact about Vlad III Dracula A fun fact is shared about Vlad III Dracula or "the Impaler" clarifying some misconceptions such as he did not kill innocent people but only thieves murderers corrupt officials; his place of residence was foreign rather than Transylvania; he impaled Ottoman soldiers during war against them.