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How I make bots using python (educational)

Creating a Gamebot to Automate Fleet Attacks In this video, the process of creating a gamebot using Python is demonstrated. The bot automates fleet selection and attacks in a game where players control fleets of ships. By listing manual actions needed for gameplay—selecting fleets, finding targets, and attacking—the creator outlines how these steps can be automated.

Setting Up Click Functions with Win32 API The script begins by importing necessary libraries and adding an initial delay to switch to the game window. A click function is created using Win32 API that moves the mouse cursor to specified coordinates, clicks down for 0.1 seconds, then releases it. This function will be used throughout the script for interacting with various elements in-game.

Simulating Keyboard Input & Finding Targets To select a fleet via keyboard input (e.g., pressing '1'), Python's key press functions are utilized along with sleep intervals ensuring proper registration by the game system without being flagged as bots. Coordinates of target buttons like 'Find' are determined using PyAutoGUI’s display mouse position feature; these coordinates guide subsequent automated clicks.

'Attack Button Detection Using RGB Values','Checking Combat Status,'and Infinite Loop Implementation. RGB values help detect if specific buttons (like attack) appear on screen before clicking them automatically through scripts checking pixel colors at given positions.The combat status check involves verifying whether certain UI elements indicate ongoing battles.If not,the bot proceeds targeting new enemies.A while loop ensures continuous operation until manually stopped by pressing ‘Q’key.Additional delays accommodate travel times between commands improving efficiency further